kascerush.blogg.se

Zero katana zero
Zero katana zero









zero katana zero

Even the act of adding just one small element to the game had to be linked to all these systems and it became a huge monolithic effort just to add a turret, or a new enemy type or something. When I got really deep into Katana Zero development, there was a certain point where it became a slog. "I'm pretty much always working on something, but the weird thing is I found that I work the hardest on something when I'm procrastinating on something else. "Now that Katana Zero has come out and was successful, I don't really feel that urge to work on so many projects at once" That frustration aside, Stander says having different projects to jump between helped his process considerably.

zero katana zero

It's an overwhelming feeling that I have to do so much to clear my plate before I can start thinking about what's next." Stander admits the situation is a bit frustrating, saying: "I do really like all the projects I'm working on, but at the same time I still feel like I have this ball and chain of all these projects I have to finish now. I don't feel a need to hedge my bets anymore, but as a result, I have a huge backlog of almost-finished games I have to clear up before I go work on something new." "Now that Katana Zero has come out and was very successful, I don't really feel that urge to work on so many projects at once.

zero katana zero

"Instead, I was working on multiple games, and there's a much greater chance at least one of them would do well and make up for all the time I spent working on it. "The main reason behind me working on so many games at once was to hedge my bets, so if Katana Zero didn't work out, then at least I didn't spend the last five years of my life only working on one game that flopped," he says.











Zero katana zero